Hi there ! Thank you for this little tool, it comes really handy for my workflow ! I justed wanted to ask a little advice, because I don't understand a thing in Blender. :)
So, this is the my building model created from your "SpriteTo3D" tool. I still have to carve all the windows and doors openings, but I noticed that some vertices (these orange dots are vertices, right ?) are already designed at the right places. Is there a way to extrude / delete them all at once ? Instead of re-carving manually with the knife ?
(Sorry for the noob question, haha... I really want to automate or streamline this process as much as possible, and go back to my game engine ^^)
Thank you for the advice ! I was actually doing that, but I started wanting to have players traverse freely the doors and windows. That's why I was wondering if there was an easy way to cut it. But it's okay, I can cheat and do it in another way ^^
I'm sorry, there's something I don't understand. The material is well applied on the model and the texture appears correctly on other objects, it contains a mesh renderer and everything seems correct to me but I must not understand all the aspects of the software.
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Hi there ! Thank you for this little tool, it comes really handy for my workflow ! I justed wanted to ask a little advice, because I don't understand a thing in Blender. :)
So, this is the my building model created from your "SpriteTo3D" tool. I still have to carve all the windows and doors openings, but I noticed that some vertices (these orange dots are vertices, right ?) are already designed at the right places. Is there a way to extrude / delete them all at once ? Instead of re-carving manually with the knife ?
(Sorry for the noob question, haha... I really want to automate or streamline this process as much as possible, and go back to my game engine ^^)
Just use a transparent shader on the game engine, that's the easiest way.
You can get a more detailed model version if you disable optimization before exporting.
Thank you for the advice ! I was actually doing that, but I started wanting to have players traverse freely the doors and windows. That's why I was wondering if there was an easy way to cut it. But it's okay, I can cheat and do it in another way ^^
Nice, thanks for your purchase
I can't import my exports into unity to get the same result as the preview. I am unable to get the same textures.
Exported objects are models in .obj format
Drop the .obj file into unity, then the same texture and apply it to the material
i drop the .obj into unity but i can't apply directly the texture, even throught a material, i can't obtain what the preview gave me.
Please make sure that the material is applied to the object that contains a mesh renderer.
I'm sorry, there's something I don't understand.
The material is well applied on the model and the texture appears correctly on other objects, it contains a mesh renderer and everything seems correct to me but I must not understand all the aspects of the software.
Please, can you share a sample of the texture that you are trying to import?
The slicer doesnt work well with a lot of exported spritesheets. JuiceFX spritesheets dont work.
How do we properly make animated 3d sprites when gid import doesnt work either?
Please, can you send me a sample of your sprite sheet?
🖖 Goal smashed
:D Wow, thank you! :D
Excellent, makes using retro graphics so much easier.